Viewer discretion is advised: Blog posts contain excessive awesomeness.

Monday, November 16, 2009

This is why i never win poem competitions

It's 8.45 in da morning today,

Had an egg and sandwich for breakfast.

Nicely chillin on the green chair,

jz blogging... oh yeahhhh....

****

Lots of animal fur on the linoleum,

You know who's the culprit: Lucky and TanTan.

Maybe that's the reason for my sniffly nose,

Mucus nonstop flowing, everything goes!!

****

Looking around for a handkerchief,

I seem to be out of luck.

Worse, my pc lagging as hell,

Makes me wanna scream FML.

****

It's 8.50 in da morning today.....

Monday, November 9, 2009

FWD: Perception, Taste and People’s Priorities

Quote: "The questions raised: in a commonplace environment at an inappropriate hour, do we perceive beauty? Do we stop to appreciate it? Do we recognize talent in an unexpected context?"

Click HERE to find out.

Saturday, November 7, 2009

Frustrated

I only managed to complete one of today's tasks.

1. I guess i made the required amendments to the flyers.. for both front and back page. but just as i changed the measurements the entire flyer's scale went out of whack. Measurements can't be right. My default measurements is A5 size, but the ones i got is 90mm x 166m. -.- Confused.
So i didn't get to email after all.

2. The emitter test didn't get started due to number 3 not yet finished.

3. I managed to resimulate the shards explosion, with the explosion having a 70 magnitude this time, and the ground plane repositioned lower. Then i exported the necessary objects out to RF.
Up to this point, simple as ABC. Everything smooth.

The realflow part was the problem. (Self rant now, don't read if you don't want to.) Before this, i simulated the RF part using a wrong technique... Well, not exactly wrong cuz it worked, but less flexible than the "correct" technique.

The situation: wanted to simulate a slowmotion water splash. So the first time i raised the FPS to 4000, and tweaked the other settings accordingly (attractors, gravity, mesh, fill obj). The process took about 2 weeks due to numerous crashes.

The flaw: with an FPS of 4000, the speed of the water splash is fixed. Now the "correct" technique would be to use a BINARY LOADER. Keeping it short, a binary loader is able to load a normal FPS simulation of, lets say 30fps and TIME STRETCH it to how long/short you want it, giving me slightly more control over the water.

So i followed the previous settings exactly, but changed the FPS to 30 instead. To my horror... the entire simulation did not behave at all like the previous one. So i redo the whole stupid thing.

After few hours of tweaking all over again expecting to get 2 week's worth of result in one night more and more problems showed up. The last straw was when something crazy happened and the water started to EXPLODE itself. I mean, the explosion was 10 times crazier than the one i originally set. I removed ALL attractors (attractors are the "forces" that pull/push water particles) BUT STILL IT KEPT ON GOING.

WTH!! I TRIED EVERYTHING BUT NOTHING CAN STOP THE STUPID WATER.

Can't sleep tonight... whole day wasted.

P.s if you managed to read all the way to the end... thx for listening, even though if you cant understand what im saying.

Friday, November 6, 2009

Tasks for today... Friday Nov 06

1. Complete flyer designs, email to Yunfei with correct measurements.

2. Do water emission test while interacting with resimulated shard pieces.

3. Resimulate shards explosion, without producing interpentration between shards and ground plane.

4. Test liquid "atom bomb" sequence.

5. Attempt 30 pushups without developing a heart coronary.

Thursday, November 5, 2009

I Want This...


Yamaha RBX374.
I dunno what's with my infatuation with basses. haha. It started when i picked up the bass guitar in church once, and played the very simple root notes of each chord, immediately i felt a different vibe in the atmosphere. Can't really describe it, but it's different than when i played the keyboard. Feels good to hear the growly burpy sounds, it so solid and heavy.. Awesome!
Often thought about learning another new instrument... electric guitar or bass. I like both instruments, as they can be very versatile to play, but i don't really like metal music... so electric guitar is out of the question for now.
I also don't plan to be a jack of all trades. If i'm going to learn bass guitar i plan to be darn good at it. And get myself into a band.
Still... hopefully if I managed to land a good job after i graduate... with the appropriate circumstances.. who knows... I'm going to own my very first instrument!
(so far everything else has been paid for by my parents. No more la.)

Saturday, October 31, 2009

Pc lagging so i'll jz blog first


Here's what's been keeping me company while taking a break from work... or it could be the other way round... work keeping me company while i take a break from hours and hours of RESIDENT EVIL 5 =p

I've only started playing RE's 4th version... where the zombies seem to have 'evolved' into half humans. That is, they can use weapons, charge at you, etc. The gameplay of RE is really something. It's neither a first nor third person shooter..... but utilizes an 'over the shoulder' view. Which can get a little confusing sometimes once you change character.



Did i mention that you can play COOPERATIVELY!?!? :))))))))))))))))))
Twice the fun, gents. You can link 2 pc via LAN and have at it.

The best part is the very awesomely detailed graphics... coming from PS3, we don't expect any less. And the facial expressions are all mo-capped. Mocap is short for motion capture.



They did something like this for Halo too. Technology these days....

Wednesday, October 28, 2009

say hi to Mr.Tulan


Yup, that is the first time i received this error when i try to render. No memory liao arrrr!! And Maya keep on crashing nonstop.

3Gb RAM, u gotta be kidding me.

Need to redo the whole sequence again to reduce the space & resources. My realflow particle bin files total to 11.8GB... and the mesh build takes up around 30Gb (i never got to find out since Lucky stepped on the power switch and shut down the render halfway)

ANGRY... hopefully by 9pm i can start re-rendering again. Clock is ticking..... =.=